
懡栚揑婡摦暫憰
12.7mm婡廵, 僶儖僇儞
榬晹40mm僠僃乕儞僈儞, 撪憼僠僃乕儞僈儞 僀僄儘乕
尐晹30mm僠僃乕儞僈儞, 撪憼僠僃乕儞僈儞 僆儗儞僕
榬晹僈僩儕儞僌僈儞(弨旛), 擇挌價乕儉儔僀僼儖 夋憸僼傽僀儖=Anime\Weapon\EFFECT_Gatling01.bmp=Anime\Weapon\EFFECT_Gatling01.bmp 夋憸僒僀僘=48=48
榬晹僈僩儕儞僌僈儞(峌寕), Drill.wav;4;僈僩儕儞僌;僈僩儕儞僌
榬晹僈僩儕儞僌僈儞(柦拞), 僈僩儕儞僌;僈僩儕儞僌
榬晹儗乕僓乕朇, 俀楢彫價乕儉 儗僢僪
儚僀儎乕傾儞僇乕(峌寕), 幚抏敪幩 "Bullet\EFFECT_Grenade01.bmp" 12 Whiz.wav 桳慄
儚僀儎乕傾儞僇乕(柦拞), 僟儊乕僕
嬤愙奿摤梡幚懱寱(弨旛), 怳傞晲婍 "Anime\EFFECT_GNC_AGSS.bmp" 32 Reload(4).wav
嬤愙奿摤梡幚懱寱(峌寕), 怳傞晲婍撍寕 "Anime\EFFECT_GNC_AGSS.bmp" 32 Drill.wav
嬤愙奿摤梡幚懱寱(柦拞), @愴摤傾僯儊_巃寕峌寕;巃寕 Slash(4).wav;1.5;敋敪
嬤愙奿摤梡幚懱寱(擇搧棳)(弨旛), 怳傞晲婍 "Anime\EFFECT_GNC_AGSS.bmp" 32 擇搧棳 Reload(4).wav
嬤愙奿摤梡幚懱寱(擇搧棳)(峌寕), 怳傞晲婍撍寕 "Anime\EFFECT_GNC_AGSS.bmp" 32 擇搧棳 Drill.wav
嬤愙奿摤梡幚懱寱(擇搧棳)(柦拞), @愴摤傾僯儊_怳傝忋偘峌寕;怳傝忋偘 Slash(2).wav;@愴摤傾僯儊_巋撍峌寕;戝巋撍 Drill.wav;@愴摤傾僯儊_楢巃寕峌寕;搥巃寕 Slash(4).wav 擇搧棳
嬤愙奿摤梡戝宆捚(弨旛), 怳傞晲婍 "Anime\woh_Cannon(Hammer).bmp" 40 Reload.wav
嬤愙奿摤梡戝宆捚(峌寕), 怳傞晲婍撍寕 "Anime\woh_Cannon(Hammer).bmp" 40 Drill.wav
嬤愙奿摤梡戝宆捚(柦拞), @愴摤傾僯儊_傾僢僷乕峌寕;傾僢僷乕;@愴摤傾僯儊_怳傝壓傠偟峌寕;嫮懪 Crash.wav;敋敪
嬤愙奿摤梡廵寱(弨旛), 儔僀僼儖 "Anime\EFFECT_GNC_120mmLongRifle.bmp" 48;幩寕晲婍 "Anime\EFFECT_GNC_120mmLongRifle(Bayonet).bmp" 60 Reload(4).wav
嬤愙奿摤梡廵寱(峌寕), 幩寕晲婍撍寕 "Anime\EFFECT_GNC_120mmLongRifle(Bayonet).bmp" 60
嬤愙奿摤梡廵寱(柦拞), @愴摤傾僯儊_巋撍峌寕;@愴摤傾僯儊_怳傝忋偘峌寕;戝巋撍 Drill.wav;怳傝忋偘 Slash(2).wav;@愴摤傾僯儊_巃寕峌寕;墌屖巃寕 儂儚僀僩 Slash(4).wav;戝敋敪
僽乕僗僞乕僷僀僋(弨旛), 撍偔晲婍 EFFECT_GNC_BTP.bmp 64 Reload(3).wav
僽乕僗僞乕僷僀僋(峌寕), 巋撍
僽乕僗僞乕僷僀僋(柦拞), 巋撍 Slash(4).wav
僽乕僗僞乕僷僀僋婲敋(弨旛), 撍偔晲婍 EFFECT_GNC_BTP.bmp 64 Reload(3).wav
僽乕僗僞乕僷僀僋婲敋(峌寕), 撍偔晲婍撍寕 EFFECT_GNC_BTP.bmp 64
僽乕僗僞乕僷僀僋婲敋(柦拞), 巋撍;@愴摤傾僯儊_僨僼僅儖僩峌寕 Slash(2).wav;僙儞僞儕儞僌 5;戝敋敪
敀暫愴梡儗乕僓乕僜乕僪(弨旛), 價乕儉僜乕僪 僌儕乕儞 Beamsaber.wav
敀暫愴梡儗乕僓乕僜乕僪(峌寕), 價乕儉僜乕僪撍寕 僌儕乕儞 Drill.wav
敀暫愴梡儗乕僓乕僜乕僪(柦拞), @愴摤傾僯儊_側偓暐偄峌寕;@愴摤傾僯儊_怳傝壓傠偟峌寕;岝側偓暐偄 拞 僌儕乕儞;岝怳傝壓傠偟 戝 僌儕乕儞
帋嶌宆儗乕僓乕僜乕僪(弨旛), 價乕儉僜乕僪 儗僢僪 Beamsaber.wav
帋嶌宆儗乕僓乕僜乕僪(峌寕), 價乕儉僜乕僪撍寕 儗僢僪
帋嶌宆儗乕僓乕僜乕僪(柦拞), @愴摤傾僯儊_怳傝忋偘峌寕;@愴摤傾僯儊_側偓暐偄峌寕;岝怳傝忋偘 拞 儗僢僪;岝側偓暐偄 拞 儗僢僪;@愴摤傾僯儊_巃寕峌寕;價乕儉僒乕儀儖 儗僢僪
價乕儉僜乕僪(弨旛), 價乕儉僒乕儀儖 僺儞僋
價乕儉僜乕僪(峌寕), 價乕儉僒乕儀儖撍寕 僺儞僋
價乕儉僜乕僪(柦拞), @愴摤傾僯儊_巃寕峌寕;價乕儉僒乕儀儖 僺儞僋
僋儘乕傾乕儉(峌寕), 怳傞晲婍撍寕 -.bmp
僋儘乕傾乕儉(柦拞), @愴摤傾僯儊_巃寕峌寕;捾寕 Slash(4).wav;1.5;敋敪
儘儞僌價乕儉僗僺傾(弨旛), 怳傞晲婍 "Anime\woh_Lancer(3).bmp" 48 Beamsaber.wav
儘儞僌價乕儉僗僺傾(峌寕), 怳傞晲婍撍寕 "Anime\woh_Lancer(3).bmp" 48
儘儞僌價乕儉僗僺傾(柦拞), @愴摤傾僯儊_怳傝壓傠偟峌寕;@愴摤傾僯儊_巋撍峌寕;岝怳傝壓傠偟 戝 僺儞僋;戝巋撍 僺儞僋;@愴摤傾僯儊_巃寕峌寕;墌屖巃寕 僺儞僋 saber.wav
VMA梡儅僔儞僈儞(僪儔儉), 儅僔儞僈儞 Anime\EFFECT_GNC_VMAMachineGunD.bmp
VMA梡僿價乕儅僔儞僈儞, 僿價乕儅僔儞僈儞 "Weapon\EFFECT_Rifle03.bmp" 40
VMA梡價乕儉儅僔儞僈儞(弨旛), 儗乕僓乕儅僔儞僈儞 "Weapon\EFFECT_BullpupRifle02.bmp" 40
VMA梡價乕儉儅僔儞僈儞(峌寕), 儗乕僓乕儅僔儞僈儞 僺儞僋 "Weapon\EFFECT_BullpupRifle02.bmp" 40 MachineGun.wav
VMA梡價乕儉儅僔儞僈儞(柦拞), 儗乕僓乕儅僔儞僈儞 僺儞僋
VMA梡崅廂懇價乕儉朇, 價乕儉儔儞僠儍乕 僺儞僋
実峴宆價乕儉僉儍僲儞, 價乕儉儔儞僠儍乕 僌儕乕儞 "Anime\org_w_081.bmp" 52
夵椙宆僾儔僘儅僉儍僲儞(弨旛), 棻巕廤拞 惵;僶僗僞乕價乕儉儔僀僼儖
夵椙宆僾儔僘儅僉儍僲儞(峌寕), 僶僗僞乕價乕儉儔僀僼儖 惵
夵椙宆僾儔僘儅僉儍僲儞(柦拞), 僶僗僞乕價乕儉儔僀僼儖 惵 
70mm僒僽儅僔儞僈儞, 儅僔儞僈儞 "Anime\woh_MachinGun(2)B.bmp" 32
70mm僒僽儅僔儞僈儞(2)(弨旛), 擇挌價乕儉儔僀僼儖 夋憸僼傽僀儖=Anime\woh_MachinGun(2)B.bmp=Anime\woh_MachinGun(2)B.bmp 夋憸僒僀僘=32=32
70mm僒僽儅僔儞僈儞(2)(峌寕), 儅僔儞僈儞 "Anime\woh_MachinGun(2)B.bmp" 32;儅僔儞僈儞 "Anime\woh_MachinGun(2)B.bmp" 32
70mm僒僽儅僔儞僈儞(2)(柦拞), 儅僔儞僈儞;儅僔儞僈儞;楢懕敋敪
88mm僿價乕儅僔儞僈儞, 僿價乕儅僔儞僈儞
90mm懳暔慱寕廵<AP>(弨旛), 懳暔儔僀僼儖
90mm懳暔慱寕廵<AP>(峌寕), 儘僢僋僆儞;儔僀僼儖 "Weapon\EFFECT_AntiMaterialRifle01.bmp" 64
90mm懳暔慱寕廵<AP>(柦拞), 廵抏
90mm懳暔慱寕廵<HEAT>(弨旛), 懳暔儔僀僼儖
90mm懳暔慱寕廵<HEAT>(峌寕), 儘僢僋僆儞;儔僀僼儖 "Weapon\EFFECT_AntiMaterialRifle01.bmp" 64
90mm懳暔慱寕廵<HEAT>(柦拞), 廵抏;2;戝敋敪
慱寕, 幚抏敪幩 "Beam\EFFECT_LBeam(Red)04.bmp" 12 Hittyuu.wav 抶 桳慄;儔僀僼儖 "Weapon\EFFECT_AntiMaterialRifle01.bmp" 64
180mm儘働僢僩儔儞僠儍乕, 僶僘乕僇 "Weapon\EFFECT_BeamLauncher01.bmp" 40
120mm儘儞僌儔僀僼儖(弨旛), 儔僀僼儖 "Anime\EFFECT_GNC_120mmLongRifle.bmp" 48
120mm儘儞僌儔僀僼儖(峌寕), 儘僢僋僆儞;儔僀僼儖 "Anime\EFFECT_GNC_120mmLongRifle.bmp" 48;儔僀僼儖 "Anime\EFFECT_GNC_120mmLongRifle.bmp" 48;儔僀僼儖 "Anime\EFFECT_GNC_120mmLongRifle.bmp" 48
120mm儘儞僌儔僀僼儖(柦拞), 儔僀僼儖;儔僀僼儖;儔僀僼儖;楢懕敋敪
120mm妸峯朇, 僶僘乕僇 "Anime\woh_Cannon.bmp" 52
120mm儗乕儖僈儞(弨旛), -
120mm儗乕儖僈儞(峌寕), 儘僢僋僆儞;幚抏敪幩 "Anime\Bullet\EFFECT_LightBullet(Yellow)02.bmp" 32 懍 Beam.wav
120mm儗乕儖僈儞(柦拞), 儗乕儖僉儍僲儞 僀僄儘乕;儗乕儖僉儍僲儞 僀僄儘乕
60mm僴儞僪儗乕儖僈儞, 儗乕儖僈儞 僽儖乕 "Anime\M_Rifle02.bmp" 36
80mm僴儞僪儗乕儖僈儞, 儗乕儖僈儞 僽儖乕 "Anime\M_Rifle04.bmp" 32
88mm揹帴懍幩朇(弨旛), 棻巕廤拞 僽儖乕;幩寕晲婍 "Anime\EFFECT_GNC_88mmRailGun.bmp" 48
88mm揹帴懍幩朇(峌寕), 僠僃乕儞僈儞 僽儖乕 "Anime\EFFECT_GNC_88mmRailGun.bmp" 48 Beam(8Shot).wav
88mm揹帴懍幩朇(柦拞), 僠僃乕儞僈儞 僽儖乕
價乕儉僔儑僢僩僈儞(弨旛), 價乕儉僔儑僢僩僈儞
價乕儉僔儑僢僩僈儞(峌寕), 價乕儉僔儑僢僩僈儞 僺儞僋;1.5;@愴摤傾僯儊_價乕儉僔儑僢僩僈儞弨旛 Reload(5).wav
價乕儉僔儑僢僩僈儞(柦拞), 價乕儉僔儑僢僩僈儞 僺儞僋
尐晹價乕儉僉儍僲儞(弨旛), 棻巕廤拞 僌儕乕儞
尐晹價乕儉僉儍僲儞(峌寕), 儘僢僋僆儞;俀楢拞價乕儉 僌儕乕儞
尐晹價乕儉僉儍僲儞(柦拞), 俀楢拞價乕儉 僌儕乕儞;楢懕敋敪
尐晹價乕儉僉儍僲儞(扨憰)(弨旛), 棻巕廤拞 僌儕乕儞
尐晹價乕儉僉儍僲儞(扨憰)(峌寕), 儘僢僋僆儞;拞價乕儉 僌儕乕儞
尐晹價乕儉僉儍僲儞(扨憰)(柦拞), 拞價乕儉 僌儕乕儞
僽乕僗僞乕價乕儉僇僲儞(弨旛), 棻巕廤拞 僽儖乕
僽乕僗僞乕價乕儉僇僲儞(峌寕), 儘僢僋僆儞;俀楢拞價乕儉 僽儖乕;俀楢拞價乕儉 僽儖乕
僽乕僗僞乕價乕儉僇僲儞(柦拞), 俀楢拞價乕儉 僽儖乕;俀楢拞價乕儉 僽儖乕;楢懕敋敪
200mm壸揹棻巕朇(弨旛), 棻巕廤拞 儗僢僪
200mm壸揹棻巕朇(峌寕), 儘僢僋僆儞;俀楢拞價乕儉 儗僢僪
200mm壸揹棻巕朇(柦拞), 俀楢拞價乕儉 儗僢僪;楢懕敋敪
200mm壸揹棻巕朇<MAP>(弨旛), 棻巕廤拞 儗僢僪
200mm壸揹棻巕朇<MAP>(峌寕), 俵俙俹價乕儉 儗僢僪
僌儗僱乕僪儔儞僠儍乕, 僌儗僱乕僪 2
僴儞僪僌儗僱乕僪, 僌儗僱乕僪搳偘
僗僩儔僀僇乕SSM(峌寕), 儘僢僋僆儞;儈僒僀儖 2
僗僩儔僀僇乕SSM(柦拞), 楢懕敋敪 2
僗僩儔僀僇乕AAM(峌寕), 儘僢僋僆儞;儈僒僀儖 2
僗僩儔僀僇乕AAM(柦拞), 楢懕敋敪 2
傾僀傾儞僺傾乕僗MPML(峌寕), 儘僢僋僆儞;儈僒僀儖 2
傾僀傾儞僺傾乕僗MPML(柦拞), 楢懕敋敪 2;彫敋敪
儊僈僗儗僀儎乕HMS(弨旛), Reload(5).wav
儊僈僗儗僀儎乕HMS(峌寕), 儘僢僋僆儞;儂乕儈儞僌儈僒僀儖
儊僈僗儗僀儎乕HMS(柦拞), 儂乕儈儞僌儈僒僀儖
僿儖僴僂儞僪HMS(峌寕), 儘僢僋僆儞;儂乕儈儞僌儈僒僀儖
僿儖僴僂儞僪HMS(柦拞), 儂乕儈儞僌儈僒僀儖
僀儞僞乕僙僾僞乕HMS(弨旛), Reload(5).wav
僀儞僞乕僙僾僞乕HMS(峌寕), 儘僢僋僆儞;儅儖僠儈僒僀儖
僀儞僞乕僙僾僞乕HMS(柦拞), 儅儖僠儈僒僀儖
僗僺傾僿僢僪GTGM(弨旛), -
僗僺傾僿僢僪GTGM(峌寕), 儘僢僋僆儞;儈僒僀儖 1
僗僺傾僿僢僪GTGM(柦拞), 儈僒僀儖 1
僗僷儖僞儞MLRS, 俵俙俹彫宆儈僒僀儖
Mk.63懳愽嫑棆(峌寕), 儘僢僋僆儞;僗乕僷乕儈僒僀儖 1 Splash.wav
Mk.63懳愽嫑棆(柦拞), 戝敋敪
僋儔僗僞乕敋抏(峌寕), 僌儗僱乕僪;俵俙俹戝敋敪
僋儔僗僞乕敋抏(柦拞), 楢懕戝敋敪
僔乕儖僪僶僢僔儏(弨旛), 怳傞晲婍 "Anime\woh_Shield.bmp" 32 Reload.wav
僔乕儖僪僶僢僔儏(峌寕), 怳傞晲婍撍寕 "Anime\woh_Shield.bmp" 32
僔乕儖僪僶僢僔儏(柦拞), 嫮懪 Crash.wav
慾巭, 寎寕
暘恎(抁嫍棧暚幩婡摦), @愴摤傾僯儊_媫崀壓峌寕 憡庤儐僯僢僩俬俢;僥儗億乕僩 Jet.wav 抁嫍棧暚幩婡摦 憡庤儐僯僢僩俬俢 
僔乕儖僪杊屼(斈梡憹壛憰峛), 僔乕儖僪杊屼 "Anime\woh_Shield.bmp" 32 Reload.wav - 斈梡憹壛憰峛
僔乕儖僪杊屼(傾僋僥傿僽憹壛憰峛), 僔乕儖僪杊屼 "Anime\woh_Shield.bmp" 32 Reload(2).wav - 傾僋僥傿僽憹壛憰峛
僔乕儖僪杊屼(僗儔僗僞乕撪憼憰峛), 僔乕儖僪杊屼 "Shield\EFFECT_SFShield03.bmp" 32 Reload.wav - 僗儔僗僞乕撪憼憰峛
僄僱儖僊乕僷僢僋憰揢(尐晹價乕儉僉儍僲儞)(巊梡), Reload(2).wav;5;棻巕廤拞 僌儕乕儞
梊旛抏憰揢(巊梡), Reload(2).wav
抏栻憰揢(巊梡), Reload(2).wav
僕儍儞僾(挼桇婡摦), @愴摤傾僯儊_媫崀壓峌寕;僥儗億乕僩 Jet.wav 挼桇婡摦 憡庤儐僯僢僩俬俢 

僒僥儔僀僩幮惢倁俵俙僋儔僂僪僼僃僓乕(價乕儉朇憰旛宆)
慱寕, 幚抏敪幩 "Beam\EFFECT_LBeam(Red)04.bmp" 12 Hittyuu.wav 抶 桳慄;價乕儉儔僀僼儖 僺儞僋 "Weapon\EFFECT_BusterBeamLauncher01.bmp" 64 64
崅弌椡價乕儉朇<MAP>(弨旛), 棻巕廤拞 僺儞僋;僶僗僞乕價乕儉儔僀僼儖 "Weapon\EFFECT_BusterBeamLauncher01.bmp" 64 
崅弌椡價乕儉朇<MAP>(峌寕), 俵俙俹僶僗僞乕價乕儉儔僀僼儖 僺儞僋 "Weapon\EFFECT_BusterBeamLauncher01.bmp" 64 
崅弌椡價乕儉朇(弨旛), 棻巕廤拞 僺儞僋;僶僗僞乕價乕儉儔僀僼儖 "Weapon\EFFECT_BusterBeamLauncher01.bmp" 64 
崅弌椡價乕儉朇(峌寕), 儘僢僋僆儞;僶僗僞乕價乕儉儔僀僼儖 僺儞僋 "Weapon\EFFECT_BusterBeamLauncher01.bmp" 64 
崅弌椡價乕儉朇(柦拞), 僶僗僞乕價乕儉儔僀僼儖 僺儞僋;楢懕戝敋敪

僒僥儔僀僩幮惢倁俵俙僗僩儔僀僋僼僃僓乕
嬤愙奿摤梡幚懱寱(擇搧棳)(弨旛), 怳傞晲婍 "Anime\EFFECT_GNC_AGSS.bmp" 32 擇搧棳 Reload(4).wav
嬤愙奿摤梡幚懱寱(擇搧棳)(峌寕), 怳傞晲婍撍寕 "Anime\EFFECT_GNC_AGSS.bmp" 32 擇搧棳 
嬤愙奿摤梡幚懱寱(擇搧棳)(柦拞), @愴摤傾僯儊_側偓暐偄峌寕;@愴摤傾僯儊_巋撍峌寕;側偓暐偄 Slash(2).wav;戝巋撍 Drill.wav;@愴摤傾僯儊_僟僽儖巃寕峌寕;價乕儉僒乕儀儖 儂儚僀僩 Slash(4).wav 擇搧棳

僒僥儔僀僩幮惢倁俵俙僽儗乕僪僺僋僔乕
僌儗僱乕僪儔儞僠儍乕, 僌儗僱乕僪 1

僒僥儔僀僩幮惢倁俵俙僽儗乕僪僺僋僔乕(廳椡壓巇條)
敀暫愴梡儗乕僓乕僜乕僪(弨旛), 價乕儉僜乕僪 僽儖乕 Beamsaber.wav
敀暫愴梡儗乕僓乕僜乕僪(峌寕), 僶儖僇儞;價乕儉僜乕僪撍寕 僽儖乕
敀暫愴梡儗乕僓乕僜乕僪(柦拞), 僶儖僇儞;@愴摤傾僯儊_怳傝忋偘峌寕;@愴摤傾僯儊_巃寕峌寕;岝怳傝忋偘 拞 僽儖乕;價乕儉僜乕僪 僽儖乕;楢懕敋敪

僒僥儔僀僩幮惢倁俵俙僽儗乕僪僺僋僔乕嘦
敀暫愴梡儗乕僓乕僜乕僪(弨旛), 價乕儉僜乕僪 僽儖乕 Beamsaber.wav
敀暫愴梡儗乕僓乕僜乕僪(峌寕), 僶儖僇儞;價乕儉僜乕僪撍寕 僽儖乕
敀暫愴梡儗乕僓乕僜乕僪(柦拞), 僶儖僇儞;@愴摤傾僯儊_怳傝忋偘峌寕;@愴摤傾僯儊_側偓暐偄峌寕;岝怳傝忋偘 拞 僽儖乕;岝側偓暐偄 拞 僽儖乕;@愴摤傾僯儊_巃寕峌寕;價乕儉僜乕僪 僽儖乕;楢懕敋敪

僒僥儔僀僩幮惢倁俵俙僌儗僀僽僺僋僔乕(嬤愙愴摤宆)
敀暫愴梡儗乕僓乕僜乕僪(弨旛), 僣僀儞價乕儉僜乕僪 僌儕乕儞 Beamsaber.wav
敀暫愴梡儗乕僓乕僜乕僪(峌寕), 價乕儉僜乕僪撍寕 僌儕乕儞 擇搧棳
敀暫愴梡儗乕僓乕僜乕僪(柦拞), @愴摤傾僯儊_怳傝忋偘峌寕;岝怳傝忋偘 拞 僌儕乕儞;@愴摤傾僯儊_巋撍峌寕;@愴摤傾僯儊_巃寕峌寕;戝巋撍 僌儕乕儞;僴僀僷乕價乕儉僒乕儀儖 戝 僌儕乕儞;@愴摤傾僯儊_僟僽儖巃寕峌寕;僣僀儞價乕儉僜乕僪 僌儕乕儞

僒僥儔僀僩幮惢倁俵俙僌儗僀僽僺僋僔乕(慱寕宆)
90mm懳暔慱寕廵<AP>(弨旛), 儔僀僼儖 "Anime\EFFECT_GNC_90mmAntiMaterialRifle.bmp" 64
90mm懳暔慱寕廵<AP>(峌寕), 儘僢僋僆儞;儔僀僼儖 "Anime\EFFECT_GNC_90mmAntiMaterialRifle.bmp" 64
90mm懳暔慱寕廵<AP>(柦拞), 廵抏
90mm懳暔慱寕廵<BEAM>(弨旛), 儔僀僼儖 "Anime\EFFECT_GNC_90mmAntiMaterialRifle.bmp" 64
90mm懳暔慱寕廵<BEAM>(峌寕), 儘僢僋僆儞;價乕儉儔僀僼儖 僺儞僋 "Anime\EFFECT_GNC_90mmAntiMaterialRifle.bmp" 64 Charge(Silent).wav
90mm懳暔慱寕廵<BEAM>(柦拞), 價乕儉儔僀僼儖 僺儞僋;2;戝敋敪
慱寕, 幚抏敪幩 "Beam\EFFECT_LBeam(Red)04.bmp" 12 Hittyuu.wav 抶 桳慄;儔僀僼儖 "Anime\EFFECT_GNC_90mmAntiMaterialRifle.bmp" 64

僒僥儔僀僩幮惢倁俵俙僒儞僟乕僀乕僌儖(寧柺挀棷孯巇條)
嬤愙奿摤梡幚懱寱(弨旛), 怳傞晲婍 "Anime\EFFECT_GNC_AGSS.bmp" 32 Reload(4).wav
嬤愙奿摤梡幚懱寱(峌寕), 怳傞晲婍撍寕 "Anime\EFFECT_GNC_AGSS.bmp" 32
嬤愙奿摤梡幚懱寱(柦拞), @愴摤傾僯儊_巃寕峌寕;巃寕 Slash(4).wav;1.5;敋敪
VMA梡僿價乕儅僔儞僈儞, 僿價乕儅僔儞僈儞 "Weapon\EFFECT_Rifle03.bmp" 40

僟僀僫儈僋僗幮惢倁俵俙僶儞僟乕僗僫僢僠(塅拡宆)
VMA梡儅僔儞僈儞, 儅僔儞僈儞 "Weapon\EFFECT_Rifle02.bmp" 40

僟僀僫儈僋僗幮惢倁俵俙僶儞僟乕僗僫僢僠GDF
暘棧(GDF儐僯僢僩暘棧), 曄宍 Sword.wav GNC_BanderSnatch(ML).bmp

CPB抏搵嵹婡
70mm僒僽儅僔儞僈儞(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢
70mm僒僽儅僔儞僈儞(2)(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢
88mm僿價乕儅僔儞僈儞(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢
90mm懳暔慱寕廵<AP>(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢
90mm懳暔慱寕廵<HEAT>(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢
120mm儘儞僌儔僀僼儖(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢
慱寕(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢
60mm僴儞僪儗乕儖僈儞(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢
80mm僴儞僪儗乕儖僈儞(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢
88mm揹帴懍幩朇(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢
VMA梡儅僔儞僈儞(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢
VMA梡儅僔儞僈儞(僪儔儉)(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢
VMA梡僿價乕儅僔儞僈儞(僋儕僥傿僇儖), @愴摤傾僯儊_慡奼嶶價乕儉峌寕 僺儞僋 BeamGun.wav 憡庤儐僯僢僩俬俢 

婡摦暫婍
摢晹儗乕僓乕朇, 僯乕僪儖儗乕僓乕楢幩 僽儖乕
彫宆儗乕僓乕朇搩, 僯乕僪儖儗乕僓乕楢幩 惵;僯乕僪儖儗乕僓乕楢幩 惵
僴儞僪儕僼儗僋僞乕(弨旛), 價乕儉儔儞僠儍乕 "Anime\EFFECT_GNC_FrameCannon.bmp" 48
僴儞僪儕僼儗僋僞乕(峌寕), 僌儗僱乕僪搳偘;價乕儉儔儞僠儍乕 僌儕乕儞 "Anime\EFFECT_GNC_FrameCannon.bmp" 48;2.5;俵俙俹價乕儉 僌儕乕儞 僠儍乕僕側偟
僴儞僪僽儗乕僪(弨旛), 巃寕晲婍 Weapon\EFFECT_Cutlas01.bmp Reload(4).wav
僴儞僪僽儗乕僪(峌寕), 怳傞晲婍撍寕 Weapon\EFFECT_Cutlas01.bmp
僴儞僪僽儗乕僪(柦拞), @愴摤傾僯儊_巃寕峌寕;巃寕
戝宆價乕儉僜乕僪(弨旛), 幩寕晲婍 -.bmp;僄僫僕乕僽儗乕僪 僌儕乕儞
戝宆價乕儉僜乕僪(峌寕), 僄僫僕乕僽儗乕僪撍寕 僌儕乕儞
戝宆價乕儉僜乕僪(柦拞), @愴摤傾僯儊_巃寕峌寕;@愴摤傾僯儊_巋撍峌寕;價乕儉僒乕儀儖 僌儕乕儞;戝巋撍 僌儕乕儞
僼儗乕儉僇僲儞(弨旛), 價乕儉僔儑僢僩僈儞 "Anime\EFFECT_GNC_FrameCannon.bmp" 48
僼儗乕儉僇僲儞(峌寕), 價乕儉僔儑僢僩僈儞 僌儕乕儞 "Anime\EFFECT_GNC_FrameCannon.bmp" 48 BeamCannon.wav;1.5;@愴摤傾僯儊_價乕儉僔儑僢僩僈儞弨旛 "Anime\EFFECT_GNC_FrameCannon.bmp" 48 Reload(5).wav
僼儗乕儉僇僲儞(柦拞), 價乕儉僔儑僢僩僈儞 僌儕乕儞;@愴摤傾僯儊_價乕儉儔儞僠儍乕峌寕 僌儕乕儞 "Anime\EFFECT_GNC_FrameCannon.bmp" 48;1.5;價乕儉儔儞僠儍乕 僌儕乕儞;楢懕敋敪
僟僽儖僼儗乕儉僇僲儞(弨旛), 棻巕廤拞 僽儖乕;擇挌價乕儉儔僀僼儖 夋憸僼傽僀儖=Anime\EFFECT_GNC_FrameCannon.bmp=Anime\EFFECT_GNC_FrameCannon.bmp 夋憸僒僀僘=48=48
僟僽儖僼儗乕儉僇僲儞(峌寕), 擇挌價乕儉儔儞僠儍乕 夋憸僼傽僀儖=Anime\EFFECT_GNC_FrameCannon.bmp=Anime\EFFECT_GNC_FrameCannon.bmp 夋憸僒僀僘=48=48 怓=惵=惵
僟僽儖僼儗乕儉僇僲儞(柦拞), 俀楢拞價乕儉 僽儖乕;楢懕戝敋敪
僼儗乕儉僗僥傿儞僈乕(弨旛), 擇挌價乕儉儔僀僼儖 夋憸僼傽僀儖=Anime\EFFECT_GNC_FrameCannon.bmp=Anime\EFFECT_GNC_FrameCannon.bmp 夋憸僒僀僘=48=48
僼儗乕儉僗僥傿儞僈乕(峌寕), 儘僢僋僆儞;擇挌價乕儉儔儞僠儍乕 夋憸僼傽僀儖=Anime\EFFECT_GNC_FrameCannon.bmp=Anime\EFFECT_GNC_FrameCannon.bmp 夋憸僒僀僘=48=48 怓=惵=惵;弖娫曄宍 GNC_TadA42(2).bmp;俀倂俙倄幩弌
僼儗乕儉僗僥傿儞僈乕(柦拞), 俀楢拞價乕儉 僽儖乕;曪埻價乕儉 僽儖乕 Explode.wav;2.5;戝巃寕 僽儖乕 擇搧棳;戝敋敪
價乕儉儔儞僠儍乕, 價乕儉儔儞僠儍乕(俀) 僀僄儘乕
奿摤(峌寕), 怳傞晲婍撍寕 -.bmp
奿摤(柦拞), @愴摤傾僯儊_傾僢僷乕峌寕;傾僢僷乕;@愴摤傾僯儊_僿僢僪僶僢僩峌寕;巃寕 Slash(4).wav
戝宆僋儘乕傾乕儉(峌寕), 怳傞晲婍撍寕 -.bmp
戝宆僋儘乕傾乕儉(柦拞), @愴摤傾僯儊_巃寕峌寕;捾寕 Slash(2).wav;僗乕僷乕僷儞僠 儗僢僪 Crash.wav
僟僽儖傾儞僇乕傾乕儉(弨旛), 擇挌價乕儉儔僀僼儖 夋憸僼傽僀儖=Anime\EFFECT_GNC_ClawArm.bmp=Anime\EFFECT_GNC_ClawArm.bmp 夋憸僒僀僘=40=40
僟僽儖傾儞僇乕傾乕儉(峌寕), 弖娫曄宍 GNC_TadA44(2).bmp;俀倂俙倄幩弌;幚抏敪幩 "Anime\EFFECT_GNC_ClawArm.bmp" 40 missile.wav 桳慄;幚抏敪幩 "Anime\EFFECT_GNC_ClawArm.bmp" 40 missile.wav 桳慄
僟僽儖傾儞僇乕傾乕儉(柦拞), 儘働僢僩僷儞僠 "Anime\EFFECT_GNC_ClawArm.bmp" 40;儘働僢僩僷儞僠 "Anime\EFFECT_GNC_ClawArm.bmp" 40
崅怳摦僋儘乕傾乕儉(弨旛), 敪岝 儗僢僪 MoveUp.wav;擇挌價乕儉儔僀僼儖 夋憸僼傽僀儖=Anime\EFFECT_GNC_ClawArm.bmp=Anime\EFFECT_GNC_ClawArm.bmp 夋憸僒僀僘=40=40
崅怳摦僋儘乕傾乕儉(峌寕), 怳傞晲婍撍寕 -.bmp
崅怳摦僋儘乕傾乕儉(柦拞), @愴摤傾僯儊_傾僢僷乕峌寕;傾僢僷乕;@愴摤傾僯儊_楢巃寕峌寕;捾寕 儗僢僪 擇搧棳 Slash(2).wav;僗乕僷乕僷儞僠 儗僢僪 Crash.wav
尐晹楢憰價乕儉朇(弨旛), 棻巕廤拞 僀僄儘乕;弖娫曄宍 GNC_TadB12(2).bmp;幩寕晲婍 -.bmp
尐晹楢憰價乕儉朇(峌寕), 俀楢拞價乕儉 僀僄儘乕;俀楢拞價乕儉 僀僄儘乕
尐晹楢憰價乕儉朇(柦拞), 俀楢拞價乕儉 僀僄儘乕;俀楢拞價乕儉 僀僄儘乕;楢懕敋敪
榬晹價乕儉僈儞, 俀楢彫價乕儉 僀僄儘乕
戝宆價乕儉僉儍僲儞(弨旛), 棻巕廤拞 僽儖乕
戝宆價乕儉僉儍僲儞(峌寕), 俀楢拞價乕儉 僽儖乕
戝宆價乕儉僉儍僲儞(柦拞), 俀楢拞價乕儉 僽儖乕
僥乕儖價乕儉僇僲儞(弨旛), 棻巕廤拞 僀僄儘乕
僥乕儖價乕儉僇僲儞(峌寕), 儘僢僋僆儞;挻價乕儉 僀僄儘乕
僥乕儖價乕儉僇僲儞(柦拞), 挻價乕儉 僀僄儘乕
僋儘乕價乕儉僇僲儞(弨旛), 棻巕廤拞 儗僢僪;擇挌價乕儉儔僀僼儖 夋憸僼傽僀儖=Anime\EFFECT_GNC_ClawArm.bmp=Anime\EFFECT_GNC_ClawArm.bmp 夋憸僒僀僘=40=40
僋儘乕價乕儉僇僲儞(峌寕), 儘僢僋僆儞;擇挌價乕儉儔儞僠儍乕 夋憸僼傽僀儖=Anime\EFFECT_GNC_ClawArm.bmp=Anime\EFFECT_GNC_ClawArm.bmp 夋憸僒僀僘=40=40 怓=愒=愒
僋儘乕價乕儉僇僲儞(柦拞), 俀楢拞價乕儉 儗僢僪;楢懕敋敪
彫宆儈僒僀儖, 彫宆儈僒僀儖 2
儅僀僋儘儈僒僀儖億僢僪, 俵俙俹彫宆儈僒僀儖
尐晹儈僒僀儖儔儞僠儍乕(弨旛), Reload(5).wav
尐晹儈僒僀儖儔儞僠儍乕(峌寕), 儂乕儈儞僌儈僒僀儖
尐晹儈僒僀儖儔儞僠儍乕(柦拞), 儂乕儈儞僌儈僒僀儖
儂乕儈儞僌儈僒僀儖(峌寕), 儘僢僋僆儞;儈僒僀儖 2
儂乕儈儞僌儈僒僀儖(柦拞), 楢懕敋敪 2
崅弌椡價乕儉朇<MAP>(弨旛), 棻巕廤拞 僀僄儘乕
崅弌椡價乕儉朇<MAP>(峌寕), 俵俙俹價乕儉 僀僄儘乕
崅弌椡價乕儉朇(弨旛), 棻巕廤拞 僀僄儘乕
崅弌椡價乕儉朇(峌寕), 儘僢僋僆儞;戝價乕儉 僀僄儘乕
崅弌椡價乕儉朇(柦拞), 戝價乕儉 僀僄儘乕
峌寕柍岠壔(愃椡敪惗憰抲), 僶儕傾 - 愃椡敪惗憰抲
僼傿乕儖僪敪摦(峀堟愃椡応), 僄僱儖僊乕僼傿乕儖僪揥奐 - 峀堟愃椡応
暘恎(媫懍婡摦), @愴摤傾僯儊_媫崀壓峌寕 憡庤儐僯僢僩俬俢;僥儗億乕僩 Warship.wav 媫懍婡摦 憡庤儐僯僢僩俬俢 

僞僪僁僆僗惎宯恖惢婡摦暫婍俙係侾
僼儗乕儉僇僲儞(弨旛), 棻巕廤拞 僌儕乕儞;價乕儉僔儑僢僩僈儞 "Anime\EFFECT_GNC_FrameCannon.bmp" 48
僼儗乕儉僇僲儞(峌寕), 僶僗僞乕價乕儉儔儞僠儍乕 僌儕乕儞 "Anime\EFFECT_GNC_FrameCannon.bmp" 48
僼儗乕儉僇僲儞(柦拞), 僶僗僞乕價乕儉儔儞僠儍乕 僌儕乕儞

僞僪僁僆僗惎宯恖惢婡摦暫婍俙係俀
戝宆價乕儉僜乕僪(弨旛), 幩寕晲婍 -.bmp;僄僫僕乕僽儗乕僪 僽儖乕 擇搧棳
戝宆價乕儉僜乕僪(峌寕), 僄僫僕乕僽儗乕僪撍寕 僽儖乕 擇搧棳
戝宆價乕儉僜乕僪(柦拞), @愴摤傾僯儊_怳傝忋偘峌寕;岝怳傝忋偘 拞 僽儖乕;@愴摤傾僯儊_巃寕峌寕 擇搧棳;價乕儉僒乕儀儖 僽儖乕 擇搧棳

僞僪僁僆僗惎宯恖惢婡摦暫婍俙俁俋俽
僼儗乕儉僇僲儞<MAP>, 俵俙俹僶僗僞乕價乕儉儔僀僼儖 儗僢僪 "Anime\EFFECT_GNC_FrameCannon.bmp" 48
僼儗乕儉僇僲儞(弨旛), 價乕儉僔儑僢僩僈儞 "Anime\EFFECT_GNC_FrameCannon.bmp" 48
僼儗乕儉僇僲儞(峌寕), 價乕儉儔儞僠儍乕 儗僢僪 "Anime\EFFECT_GNC_FrameCannon.bmp" 48;價乕儉儔儞僠儍乕 儗僢僪 "Anime\EFFECT_GNC_FrameCannon.bmp" 48 僠儍乕僕側偟;價乕儉儔儞僠儍乕 儗僢僪 "Anime\EFFECT_GNC_FrameCannon.bmp" 48 僠儍乕僕側偟
僼儗乕儉僇僲儞(柦拞), 價乕儉儔儞僠儍乕 儗僢僪;價乕儉儔儞僠儍乕 儗僢僪;價乕儉儔儞僠儍乕 儗僢僪
俧傾儞僇乕傾乕儉, 儘働僢僩僷儞僠
僊僈儞僩傾乕儉(弨旛), 敪岝 儗僢僪 MoveUp.wav;價乕儉僔儑僢僩僈儞 "Anime\EFFECT_GNC_FrameCannon.bmp" 48;僄僫僕乕僽儗乕僪 儗僢僪
僊僈儞僩傾乕儉(峌寕), 僄僫僕乕僽儗乕僪撍寕 儗僢僪
僊僈儞僩傾乕儉(柦拞), @愴摤傾僯儊_怳傝忋偘峌寕;@愴摤傾僯儊_側偓暐偄峌寕;岝怳傝忋偘 拞 儗僢僪;岝側偓暐偄 拞 儗僢僪;@愴摤傾僯儊_僗乕僷乕僷儞僠峌寕 儗僢僪;僗乕僷乕僷儞僠 儗僢僪 Crash.wav;2;楢懕戝敋敪
僕儍儞僾(僌儔價僥傿儕僷儖僒乕), @愴摤傾僯儊_僕儍儞僾峌寕 Warship.wav

僞僪僁僆僗惎宯恖惢婡摦暫婍俙俁俆俹
儂乕儈儞僌儈僒僀儖(峌寕), 儘僢僋僆儞;儂乕儈儞僌儈僒僀儖
儂乕儈儞僌儈僒僀儖(柦拞), 儂乕儈儞僌儈僒僀儖

斈梡
7.62mm婡娭廵, 僶儖僇儞
30mm婡娭朇, 婡娭朇
40mm楢憰懍幩朇, 廳婡娭朇
墘廗梡儗乕僓乕, 僯乕僪儖儗乕僓乕楢幩 僌儕乕儞
AIM-29僒僀僪儚僀儞僟乕嘨,  儈僒僀儖 2
AIM-180僌儕僼僅儞(弨旛), Reload(5).wav
AIM-180僌儕僼僅儞(峌寕), 儘僢僋僆儞;儈僒僀儖 1 懍
AIM-180僌儕僼僅儞(柦拞), 戝敋敪
CIM-02A僿儖償傽僀僷乕, 俵俙俹彫宆儈僒僀儖
120mm崅廂懇價乕儉朇(弨旛), 棻巕廤拞 僽儖乕
120mm崅廂懇價乕儉朇(峌寕), 儘僢僋僆儞;價乕儉儔儞僠儍乕 -.bmp 僽儖乕 Charge(Silent).wav
120mm崅廂懇價乕儉朇(柦拞),  拞價乕儉 僽儖乕;1;戝敋敪
扨憰價乕儉朇, 彫價乕儉 僀僄儘乕
婡廵朇搩, 僶儖僇儞
懳嬻儈僒僀儖儔儞僠儍乕(峌寕), 彫宆儈僒僀儖 6 Missile.wav
懳嬻儈僒僀儖儔儞僠儍乕(柦拞), 彫宆儈僒僀儖 6
崅弌椡價乕儉朇<MAP>(弨旛), 棻巕廤拞 僀僄儘乕
崅弌椡價乕儉朇<MAP>(峌寕), 俵俙俹價乕儉 僀僄儘乕
崅弌椡價乕儉朇(弨旛), 棻巕廤拞 僀僄儘乕
崅弌椡價乕儉朇(峌寕), 俀楢拞價乕儉 僀僄儘乕
崅弌椡價乕儉朇(柦拞), 俀楢拞價乕儉 僀僄儘乕
戝岥宎價乕儉朇(弨旛), 棻巕廤拞 僺儞僋
戝岥宎價乕儉朇(峌寕), 俵俙俹價乕儉 僺儞僋 Explode(Nuclear).wav
200mm儗乕儖僈儞(弨旛), -
200mm儗乕儖僈儞(峌寕), 儘僢僋僆儞;幚抏敪幩 "Anime\Bullet\EFFECT_LightBullet(Orange)02.bmp" 32 懍 Beam.wav
200mm儗乕儖僈儞(柦拞), 儗乕儖僉儍僲儞 僆儗儞僕;儗乕儖僉儍僲儞 僆儗儞僕
90mm價乕儉朇戜, 俀楢彫價乕儉 椢;俀楢彫價乕儉 椢
婲敋, 摟柧壔;俵俙俹戝敋敪
摿峌(弨旛), 摟柧壔
摿峌(峌寕), 幚抏敪幩 "Unit\woh_MWU-001.bmp" 32
摿峌(柦拞), 戝敋敪
